![]() For example, the player character knew the spell Thunderwave, but was able to choose to cast it at level one or the more powerful level two. Multi-level spell castingWithin that UI we also saw that spellcasting, like in the tabletop rules for Dungeons & Dragons, is based on level tiers. We also saw some neat quality of life adjustments, too, such as the line drawn to show your characters movement being highlighted in red if it takes them through dangerous terrain. The tool tip cards for each also have new artwork and presentation. The actions hotbar has been redesigned, with a more distinct split between your character’s natural actions - such as jumping and pushing - and their class skills such as spells. UI changesThe UI has received an overhaul since we last saw it, making it more distinct from the style used for Larian’s previous game, Divinity: Original Sin 2. Alternatively, spells or explosives can be used, too, such as barrels of explosive powder. Destructible elements of the environment - which can also include bridges - will require the right kind of equipment a sword won’t break bricks, but a warhammer can. This indicates a weak wall that can be broken down. An example was seen in the stream when one party member, Gale, was exploring a dungeon and discovered a crack in the wall thanks to a successful Investigation check. A failed check would not reveal that information, and so players could accidentally blow themselves up.ĭestructible environmentsAnother form of passive skill check is Investigation, which again is automatically rolled when exploring the world. The player doesn’t have to manually roll for the check, but because it succeeds Lae’zel then speaks dialogue explaining that the Torchstalk will explode if approached. During the section of the stream spent exploring the Underdark, player character Lae’zel is seen automatically making a passive Nature check upon discovering a Torchstalk plant. However, it appears that passive skill checks are also a thing that are activated while exploring the world. Environmental skill checksWe’ve already seen how skill checks are part of conversations, and that they require you to actively roll dice to discover the outcomes. How Inspiration is earned has not yet been fully revealed, but Inspiration points can be held onto and used when you feel they’re most useful. InspirationThe Dungeons and Dragons mechanic Inspiration is in Baldur’s Gate 3, which allows you to re-roll a skill check if you’d like to take a stab at rolling a higher number. The maps in Baldur’s Gate 3 are significantly more vertical than most RPGs, and so Feather Fall looks like it will come in pretty useful. The stream showed this being used to survive a jump into the subterranean Underdark, which would usually be a fatal fall. Feather Fall was also shown as a reaction when activated, it will kick in if you fall from a great height, ensuring that you gracefully land without taking damage. We saw this early in the stream when a party member had Opportunity Attack set as their reaction, which was triggered by an enemy coming too close. When that condition is triggered, your character automatically makes the reaction move. These are represented in Baldur’s Gate 3 by a condition you set on each character. ![]() ReactionsIn tabletop Dungeons and Dragons, characters can make reaction moves to interrupt an enemy attack. This allows for combining character abilities, but also maintains a speedy back-and-forth between sides. ![]() You can even bounce back and forth between them should they have actions remaining. ![]() Should you have two or more of your party members clustered together in the initiative order, you can activate them in whichever order you’d like. But elements of side initiative do remain. An example of this may be an order of two of your party members followed by three enemies and then another party member. The new system, however, opts for a traditional initiative order based on individuals. This allows for more intricate combinations of attacks, as multiple friendly characters can attack together. Originally, Baldur’s Gate 3 planned to use side initiative, in which an entire party - yours or the enemy’s - takes their turn, and then the action swaps to the other party. A new initiative orderThe Initiative system has been adjusted a little since we last saw it in February, and it is now a hybrid of two Dungeons and Dragons systems: traditional and side initiative. Now, the narration and your dialogue options make it feel as if it is you making the decisions. Many fans found this an odd approach, and so Larian has re-written the narrator with a more traditional present-tense voice. A re-written narratorOne of the most controversial features of the original gameplay reveal was that the narrator spoke in past tense, as if retelling the story of Baldur’s Gate 3 around a campfire long after the events of the game had passed.
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